February 11, 2013 Leave a comment
The Smoke-Seller is an animated short film made entirely by students at the spanish animation school, PrimerFrame.
Alan Perry's fantasy art and 3d blog.
January 26, 2013 Leave a comment
This is a digital painting I did a while back for Garry McElherron, based on one of his characters, Cob, from his MourneQuest book. As well as The Shimnavore, it was another collaboration with John Farrelly who originally did the pencil sketch, you can see over on John’s website.
Garry has since released the book on Lulu, and he’s used this as the cover illustration, very exciting. I’d advise going over and taking a look. It’s a great read, and seems set to being a best seller soon, once it becomes readily available in your nearest good bookshop. Keep an eye out for it.
January 10, 2013 2 Comments
Here’s a few screen grabs of Sallys expressions testing out the face rig that I worked on over the Chrimbo hollies. (I love the bottom left corner one the best!)
Her body’s all rigged up now after a bit of tweaking to the mesh, I needed to do a bit or work with her arms and shoulders by adding in a few more edge loops, just to get a more even bend. I used Nathan Vegdahl’s Rigify to rig her body, I hadn’t used it before but it saves SOO much time than doing it yourself.
Now I’ve started adding the shape keys for her face with some control bones. Most of her expressions will come from the shape keys, but I’ve also added an extra layer of weighted bones in case any tweaking needs done to things like her lips. She won’t be talking in the short, but I’m adding some mouth shapes in there in case I want to use her for other things in the future. I haven’t done any animation with her yet, but I’ll hopefully get a chance to get some done soon.
I also moved up to Blender 2.56a last week. This one includes improvements to the Smoke and Fire sims, a major tweak of the Bevel tool, some more additions to the Cycles engine along with other enhancements and bug fixes
November 30, 2012 2 Comments
Here’s the latest mesh of Sally, co-star of our 3d short, iRover. I think this is pretty much the finished mesh now. I still have some tweaks to add in a few folds to her clothes, and I need to work some more on her textures, like her eyelashes, eyebrows and hair. I’ve decided not to use particle hair in this, I still haven’t quite got the hang of it, so I’m sticking to poly hair for now. She’ll also need a couple of wardrobe changes throughout which I’ll work on later. But this will be enough for now to work on a rig. I did some mild tweaking to her face and head, my previous version seemed a little too young in my opinion, you can see the comparison in the pic below. I think you’ll agree she looks a lot more natural.
October 8, 2012 1 Comment
A fast-paced action chase ensues when a girl takes her new boyfriend home to meet her father. ‘Meet Buck’ has a gorgeous cel shaded look, with backgrounds that are reminiscent of a Warner Bros cartoon. It’s beautifully cut together, and the soundtrack works well with the piece, although it could have been beefed up a little during the forest part of the chase. Other than that, it just leaves me wanting to see more!
You can see more over at their website