Sally’s Face

Here’s a few screen grabs of Sallys expressions testing out the face rig that I worked on over the Chrimbo hollies. (I love the bottom left corner one the best!)

Her body’s all rigged up now after a bit of tweaking to the mesh, I needed to do a bit or work with her arms and shoulders by adding in a few more edge loops, just to get a more even bend. I used Nathan Vegdahl’s  Rigify to rig her body, I hadn’t used it before but it saves SOO much time than doing it yourself.

Now I’ve started adding the shape keys for her face with some control bones. Most of her expressions will come from the shape keys, but I’ve also added an extra layer of weighted bones in case any tweaking needs done to things like her lips. She won’t be talking in the short, but I’m adding some mouth shapes in there in case I want to use her for other things in the future. I haven’t done any animation with her yet, but I’ll hopefully get a chance to get some done soon.

I also moved up to Blender 2.56a last week. This one includes improvements to the Smoke and Fire sims, a major tweak of the Bevel tool, some more additions to the Cycles engine along with other enhancements and bug fixes

Sally face contact

Advertisements

About Alan Henry Perry
Art for heart's sake...

2 Responses to Sally’s Face

  1. Craig Smith says:

    great expressions Alan! You the man 🙂

    • Alan Perry says:

      She’s getting there, just have to do a few major tweaks. Obviously she’ll need a new hair style and change of clothes throughout, but one step at a time.

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s