Blender Cycles render tests
November 25, 2011 Leave a comment
I fancied having a play around with Cycles, so I downloaded the Cycles trunk (2.60.5 r42078) from Graphicall.org. I really love how easy it is to work with, I was getting some really nice results using the Nvidia Quadro with Cuda. You can get some gorgeous lighting setups quickly and easily, once you have a play around. There’s still a few things to iron out, for example I found that there didn’t seem to be any fresnel effect with glassy textures (maybe I’m just missing something). Here’s a few results:
Here’s a scene I set up with a few objects I had lying around from various jobs. I just threw them into a scene adding a floor plane with a texture I downloaded from CGTextures.com. Again, it was pretty easy to set up, although I did get a couple of crashes along the way, but then this isn’t a stable trunk I’m using. The first image is a setup with just one sun lamp. The second I added some cubes to the right off camera to simulate some building shadows and added some depth of field, again surprisingly easy to set up. The first two images are the Cycles renders from the 3d views. Where I hit a little trouble in the third image was with a final render, it seems a lot darker than the preview render. I’m not sure if something was set that I don’t know about, the only thing I thought it might be was the exposure button, however this didn’t seem to fix the problem. I’ll have to investigate further.