Workloads and holidays and video games…

I haven’t posted in a while mainly because I’ve been very busy in work. I also bought Monster Hunter Tri which was taking up a bit of my time until I came across the Giant Jagga, and he’s still roaming those damn Sandy Plains. I also had a couple of weeks off work which I mostly spent decorating. So not a whole lot of drawing done, apart from a few started pics and some thumbnails. The Snake Queen went by the wayside, I never finished it and missed the deadline of the comp.

On the upside, I’m now working on some 3D for work so I thought this would be a great chance for a crash course in Blender. I’m working with Blender 2.49 mainly, both because I haven’t got around to trying out 2.5 yet and also because I can’t get 2.5 to work on my Mac at work for various reasons.

So, here are some WIP images of what I’ve been building, early modelling screen caps and some early textured renders, testing out the rig.

The character design came from the client, I’m not sure where the original design came from but I didn’t have a lot of reference for her, so I tried to model her as closely as possible. I can’t show any of the animation tests I’ve done so far, since it’s for a commercial but I’ll post them in due time. He is fully rigged (that was a learning experience, my first character rig in Blender) Basically, I’ve gone through the whole process of building, UV mapping and body and face rigging from scratch (including the wings, 6 limbs altogether!), using any tips, tutorials or videos I could find on the web. Believe me, there are plenty. A few frustrating hours here and there trying to figure certain things out, or losing stuff I’d done, mainly through my own inexperience. But all in all I’m really pleased with how it’s turning out so far. Here’s my current, and pretty much finished model and rig, with final UV texture.

So all I need to figure out now is animation, lighting and rendering. Piece of cake!

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About Alan Henry Perry
Art for heart's sake...

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